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	<title>Comments on: Tracer Bullet Development versus Extreme Programming</title>
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	<link>http://martin.ankerl.com/2006/03/03/tracer-bullet-development-versus-extreme-programming/</link>
	<description>Chunky bacon!!</description>
	<lastBuildDate>Wed, 08 Feb 2012 16:00:41 +0000</lastBuildDate>
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		<title>By: drfloob</title>
		<link>http://martin.ankerl.com/2006/03/03/tracer-bullet-development-versus-extreme-programming/#comment-3597</link>
		<dc:creator>drfloob</dc:creator>
		<pubDate>Sat, 03 Dec 2011 08:08:02 +0000</pubDate>
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		<description>I&#039;d like to clear up one possible misunderstanding, for those who came here in hopes of evaluating TBD.

TBD is intended to be a solution to the problem of up-front design, not its cause. Here&#039;s a brief excerpt from an interview with Andy Hunt and Dave Thomas illustrates the point [http://www.artima.com/intv/tracer.html]:

&quot;The software analog to firing heavy artillery by calculating everything up front is saying, &quot;I&#039;m going to specify everything up front, feed that to the coders, and hope what comes out the other end is close to my target.&quot; Instead, the tracer bullet analogy says, &quot;Let&#039;s try and produce something really early on that we can actually give to the user to see how close we will be to the target.&quot;&quot;

Ship It! illustrates an application of this process a bit by suggesting that for the first iteration, maybe your entire authentication system will be a single login function that returns True no matter what. This is certainly something that will need to change and evolve, but may be enough to have a running conceptual overview of the system, which is valuable for getting early feedback.</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to clear up one possible misunderstanding, for those who came here in hopes of evaluating TBD.</p>
<p>TBD is intended to be a solution to the problem of up-front design, not its cause. Here&#8217;s a brief excerpt from an interview with Andy Hunt and Dave Thomas illustrates the point [http://www.artima.com/intv/tracer.html]:</p>
<p>&#8220;The software analog to firing heavy artillery by calculating everything up front is saying, &#8220;I&#8217;m going to specify everything up front, feed that to the coders, and hope what comes out the other end is close to my target.&#8221; Instead, the tracer bullet analogy says, &#8220;Let&#8217;s try and produce something really early on that we can actually give to the user to see how close we will be to the target.&#8221;"</p>
<p>Ship It! illustrates an application of this process a bit by suggesting that for the first iteration, maybe your entire authentication system will be a single login function that returns True no matter what. This is certainly something that will need to change and evolve, but may be enough to have a running conceptual overview of the system, which is valuable for getting early feedback.</p>
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		<title>By: Here Comes 222 &#171; Paul Gestwicki&#039;s Blog</title>
		<link>http://martin.ankerl.com/2006/03/03/tracer-bullet-development-versus-extreme-programming/#comment-39</link>
		<dc:creator>Here Comes 222 &#171; Paul Gestwicki&#039;s Blog</dc:creator>
		<pubDate>Wed, 03 Mar 2010 15:24:18 +0000</pubDate>
		<guid isPermaLink="false">http://martin.ankerl.com/?p=53#comment-39</guid>
		<description>[...] an overview of this methodology on the CS345/545 course blog. In writing that post, I came across an interesting article on Tracer Bullet Development vs. Extreme Programming by Martin Ankerl. The two approaches are significantly different, with TBD encouraging some upfront [...]</description>
		<content:encoded><![CDATA[<p>[...] an overview of this methodology on the CS345/545 course blog. In writing that post, I came across an interesting article on Tracer Bullet Development vs. Extreme Programming by Martin Ankerl. The two approaches are significantly different, with TBD encouraging some upfront [...]</p>
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