svn-shortlog — Compact & Beautiful Subversion Changelog

At work we periodically have short developer meetings to discuss what has happened in the last month. To do this, we go through the bugs in our issue tracking system, and the subversion commits in our repository. Unfortunately, getting an overview of the subversion commits was rather cumbersome, and we could not find any efficient tool to do this. Hence, svn-shortlog was born.

This is an attempt to format the subversion log of a one-month period in the following way:

  • Beautiful HTML output.
  • Compact representation of lots of information
  • Usable with a not-so color rich beamer.
  • Fully automatic.

Usage

  1. Install Ruby (both 1.8 or 1.9 should work).
  2. Download svn-shortlog.rb.
  3. Open svn-shortlog.rb with your favourite text editor, and configure the config section according to your needs.
  4. Doubleclick svn-shortlog.rb
  5. Open the generated changelog_....html file with your favourite browser.

Sample Output

Here is a sample output of one month of boost commits into trunk, taken from the public repository. The output is quite information dense, a quick description is in the screenshot:

All commits are structured by user, then by date. Each commit is on one line. You can click each line to see the full information related to a commit.

Issues

Ideas, suggestions, problems? Please post them as a comment here, at the bug tracker.

Credits

This tool is based on the idea from my colleague Christoph Heindl and inspired by Linus’ Kernel shortlog and Gmail.

How to Generate Random Colors Programmatically

Creating random colors is actually more difficult than it seems. The randomness itself is easy, but aesthetically pleasing randomness is more difficult. For a little project at work I needed to automatically generate multiple background colors with the following properties:

  • Text over the colored background should be easily readable
  • Colors should be very distinct
  • The number of required colors is not initially known

Naïve Approach

The first and simplest approach is to create random colors by simply using a random number between [0, 256[ for the R, G, B values. I have created a little Ruby script to generate sample HTML code:

# generates HTML code for 26 background colors given R, G, B values.
def gen_html
  ('A'..'Z').each do |c|
    r, g, b = yield
    printf "<span style=\"background-color:#%02x%02x%02x; padding:5px; -moz-border-radius:3px; -webkit-border-radius:3px;\">#{c}</span> ", r, g, b
  end
end

# naive approach: generate purely random colors
gen_html { [rand(256), rand(256), rand(256)] }

The generated output looks like this:

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

As you can see this is quite suboptimal. Some letters are hard to read because the background is too dark (B, Q, S), other colors look very similar (F, R).

Using HSV Color Space

HSV_cylinder_smallLet's fix the too dark / too bright problem first. A convenient way to do this is to not use the RGB color space, but HSV (Hue, Saturation, Value). Here you get equally bright and colorful colors by using a fixed value for saturation and value, and just modifying the hue.

Based on the description provided by the wikipedia article on conversion from HSV to RGB I have implemented a converter:

# HSV values in [0..1[
# returns [r, g, b] values from 0 to 255
def hsv_to_rgb(h, s, v)
  h_i = (h*6).to_i
  f = h*6 - h_i
  p = v * (1 - s)
  q = v * (1 - f*s)
  t = v * (1 - (1 - f) * s)
  r, g, b = v, t, p if h_i==0
  r, g, b = q, v, p if h_i==1
  r, g, b = p, v, t if h_i==2
  r, g, b = p, q, v if h_i==3
  r, g, b = t, p, v if h_i==4
  r, g, b = v, p, q if h_i==5
  [(r*256).to_i, (g*256).to_i, (b*256).to_i]
end

Using the generator and fixed values for saturation and value:

# using HSV with variable hue
gen_html { hsv_to_rgb(rand, 0.5, 0.95) }

returns something like this:

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Much better. The text is easily readable, and all colors have a similar brightness. Unfortunately, since we have limited us to less colors now, the difference between the randomly generated colors is even less than in the first approach.

Golden Ratio

Using just rand() to choose different values for hue does not lead to a good use of the whole color spectrum, it simply is too random.

distribution-random

Here I have generated 2, 4, 8, 16, and 32 random values and printed them all on a scale. Its easy to see that some values are very tightly packed together, which we do not want.

Lo and behold, some mathematician has discovered the Golden Ratio more than 2400 years ago. It has lots of interesting properties, but for us only one is interesting:

[...] Furthermore, it is a property of the golden ratio, Φ, that each subsequent hash value divides the interval into which it falls according to the golden ratio!
-- Bruno R. Preiss, P.Eng.

Using the golden ratio as the spacing, the generated values look like this:

distribution-goldenratio

Much better! The values are very evenly distributed, regardless how many values are used. Also, the algorithm for this is extremly simple. Just add 1/Φ and modulo 1 for each subsequent color.

# use golden ratio
golden_ratio_conjugate = 0.618033988749895
h = rand # use random start value
gen_html {
  h += golden_ratio_conjugate
  h %= 1
  hsv_to_rgb(h, 0.5, 0.95)
}

The final result:

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

You can see that the first few values are very different, and the difference decreases as more colors are added (Z and E are already quite similar). Anyways, this is good enough for me.

And because it is so beautiful, here are some more colors ;-)
s=0.99, v=0.99, s=0.25, h=0.8, and s=0.3, v=0.99

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Have fun!
Martin

Two Word Anagram Finder Algorithm (in Ruby)

Today I have got some sourcecode for you. There is a little programming challenge named The Self-Documenting Code Contest that is quite fun, they try to find the cleanest and easiest to read code for this task:

Write a program that generates all two-word anagrams of the string “documenting”. Here’s a word list you might want to use: wordlist.zip.

When you’re done, send the results to selfdocumenting@hotmail.com.

Good luck!

So this caught my interest and i wrote a little entry in Ruby that is 23 lines long with whitespace and very nice to read. But I won’t show you this code until the contest is over, and this is not the reason for this post. The reason is, that the nice version takes about 2 seconds, and somebody else has coded a Python solution that takes only 1 second (I have no idea what his code looks like). This post is about a fast anagram finding algorithm, and how I developed this algorithm. The final result takes about 0.11 seconds.

Algorithm

The most basic algorithm has two phases:

  1. Read in the file
  2. Build all combinations of two words and compare the letter count with the query.

Building the combinations is usually done with two nested loops and takes O(n^2) runtime. This is slow, so I have added another step in between:

Idea #1: Filter out Candidate Words

The second step is really slow, but it would be a lot faster if it has to handle less words. So I wrote a little filtering step that lets only words through which are made out of the same letters as the query word.

For example when the query is documenting, the word men or go and even too are extracted, even if the number of letters might not match. But that’s not important, what is important is that the number of possible words are reduced a lot, and so the next phase is faster.

Idea #2: Use a Commutative Hashing Function

String comparisons are slow. To common way to find out if the strings coming with tuned is an anagram of the word documenting is to sort the letters and make a comparison, like this:

irb(main):003:0> "documenting".unpack("c*").sort.pack("c*")
=> "cdegimnnotu"
irb(main):004:0> ("coming" + "tuned").unpack("c*").sort.pack("c*")
=> "cdegimnnotu"

The strings are equal, so we have a match. But this comparison is terribly slow! What’s worse, the computations have to be redone for each match. It would be much better to just compare hash values, and find a hash function to quickly check if we might have a match, and only do the string comparison when the hash check matches. The hash has to be good enough that we don’t have too much false positives (hashes are equal but the real comparisons not) to get a speed advantage. So why not just sum up all the letters bytes?

irb(main):005:0> "documenting".sum
=> 1181
irb(main):006:0> "coming".sum + "tuned".sum
=> 1181

Ruby’s String#sum does exactly this. we can now precalculate the sum for each word, and to find a match we just add the two hashes and compare the result to the query’s hash:

irb(main):007:0> query="documenting"; first="coming"; second="tuned"
=> "tuned"
irb(main):008:0> first.sum + second.sum == query.sum
=> true

When this very quick check returns true, we have to do the string comparison to be absolutely sure it is a match. This considerably speeds up the whole program, but it is still O(n^2).

Idea #3: Reformulate Problem

Now here comes the trickiest and coolest part. Since Idea #2 the slowest part is matching the numbers, with still quadratic complexity. But the hard task is not anagram finding any more, we have reduced it to finding two hashes that combined have the same hash as the query. We can reformulate this problem into something completely detached from the anagram problem:

Given a list of numbers, find all combination of two numbers that add up to a given number

When we concentrate on just this problem and ignore the rest, we might come up with a better way of doing things.

I came up with a fast solution, described below. Somebody posted a better solution that is both faster and simpler, if you want just this final solution skip ahead to Idea #4 as the following description is outdated.

It clearly looks stupid to just try all combinations to add the numbers.
So lets sort them first. Quicksort is fast, especially with numbers, so no worries here. Now consider a list of numbers like this example:

1   3   7   10   10   12   17   20   22   23   24   24   25   26   30

Find all the combinations of two number that add up to 27. They are

  • 1 + 26 = 27
  • 3 + 24 = 27
  • 7 + 20 = 27
  • 10 + 17 = 27
  • 10 + 17 = 27 (a second time)

You can detect a pattern here: the first number always increases, the second number always decreases! We can now formulate an algorithm for this:

We can have two pointers to the array, one starting from the left side, the other starting from the right side. When the numbers behind the pointers add up to a bigger result than the query (e.g. 1 + 30 = 31), we decrease the right pointer to find a smaller combination (1 + 26 = 27). When the sums are too small (1 + 25 = 26), we move the left pointer to the right (3 + 25 = 28).

This way we walk through the whole array in O(n) time and the sum of the pointers is always kept as close the the desired result as possible. When the pointers meet each other, we can stop the whole process or otherwise we would just reverse the words.

This algorithm gets a bit more complicated when you consider that we might have lots of numbers in it that are equal, whenever this happens you have to fall back into an O(n^2) matching algorithm for just this section.

Idea #4: Use Hash directly

UPDATE Scrap the implementation in idea #3. A blog post here from a reader of this article posted a way to do this really in O(n), without any sorting which is O(n*log(n)). The idea is to use a hashmap that maps from the hash key of the word to its matches:

M = {}
S = the target sum
for each element e in the list
      if M[S-e] exists? (e,S-e) is a pair
      add e to the M

Just use a Hashmap that maps from the cummulative hash of a word to a list of words that have the same hash. Whenever a new word is added, get the list of words that is stored under query.sum - current_word.sum. When the hashes are the same we just have to create a list of all the matches under this key, and check each of the matches sequentially for equality. This is just normal hash collision handling through a linked list. That’s very simple and works like a charm.

I have revised the code, it got both simpler and faster. That’s a win-win situation, wohoo!

The Sourcecode

I hope the code is understandable now with the above explanation. If you have any questions or ideas, please share them here!

#!/usr/bin/ruby

# created by Martin Ankerl http://martin.ankerl.com/

class String
	# creates an array of characters
	def letters
		unpack("c*")
	end
end

class Array
	# converts an array of letters back into a String
	def word
		pack("c*")
	end
end

query = "documenting"
query_letters_sorted = query.letters.sort
txt = File.read('wordlist.txt').downcase

# to quickly check if a letter is part of the query word
used_letters = Array.new(256, nil)
query_letters_sorted.each do |letter|
	used_letters[letter] = true
end

# Maps from cummulative hash of a word to a list of words that have this hash code.
hashToWords = Hash.new do |hash, key|
	hash[key] = Array.new
end

query_hash = query.sum

prev = 0
txt_size = txt.size
separator = 10
idx = txt.index(separator, prev)
while prev < txt_size

	letter_idx = prev

	# no need to check end of word because it is \n
	# which is not part of the word anyways
	while used_letters[txt[letter_idx]]
		letter_idx += 1
	end

	# ignore word if the above quick check fails
	if letter_idx == idx
		word = txt[prev, idx-prev]

		# check all key matches
		key = word.sum
		hashToWords[query_hash - key].each do |other_word|
			if (word.letters + other_word.letters).sort == query_letters_sorted
				puts "#{word} #{other_word}"
				puts "#{other_word} #{word}"
			end
		end

		# insert word
		hashToWords[key] << word
	end

	prev = idx + 1

	# no need to check end of file because we have to end with new line
	idx = txt.index(separator, prev)
end

When you rewrite the algorithm in C++ or Java or Python I am sure it will be faster than this one. But this is not the point of this post. The point is, “The Best Optimizer is between Your Ears” (Michael Abrash, Graphics Programming Black Book).

Have fun!

New Release of XDCC-Fetch

XDCC-Fetch is a nice little application written in Ruby that is able to download from XDCC bots on IRC. I have updated it to work with fox 1.6, so this should work with the recent Ruby version.

Screenshot



Unfortunately I don’t really have the time nor the interest to continue development for XDCC-Fetch. Please contact me if you are interested to continue development.

New Release of Dice-RPG

I was bored today so I have updated my little program Dice-RPG to work with fox 1.6.

What?

Dice-RPG is a free dice throwing program that can be used for role playing games. Although I have never played a RPG in my entire life, my brother forced me to write this tool for the good of mankind (actually, I wrote it because I did not have anything better to do, but don’t tell him).

Here is a screenshot:



How?

To use Dice-RPG,

  1. Install the Ruby one-click installer from here if you don’t have it already. This is a runtime, like Java or C#.
  2. Download Dice-RPG.rbw (right click and save the link) and doubleclick it.

Have fun!

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